ARTURO SALEK ← Back to work
Case Study · Consumer · Franchising · Growth

Scaling a VR franchise

Redesigning the website and brand for the world's first and largest VR arcade franchise, then using targeted ads to turn visitors into bookings.

Company
CTRL V
My role
Global, local & corporate marketing lead
Scope
Site redesign, brand guidelines, targeted ads
CTRL V redesigned homepage

Results

Through smart customer segmentation and targeted advertising, I significantly raised revenue and lowered costs.

$115.34 → $2.50
Cost per purchase using pixel data & targeted ads
33x
More purchases than average (5,700% ROI)
−50%
Link click cost after applying customer research

Project overview

I helped grow the world's first and largest VR arcade franchise. I was in charge of global, local, and corporate marketing, where I oversaw marketing for every franchisee. I led the redesign of the main website with a focus on UX, and created brand guidelines to unify the image across locations.

As part of the effort, I embedded pixel tracking into the new site, which I used to deploy segmented, targeted advertising that increased revenue across the franchise network.

CTRL V arcade guest wearing a VR headset

Research approach

Before designing anything, I gathered three kinds of input on what the new site needed to do.

01Competitive scan

I took apart the websites of leading VR, family entertainment, and video game companies to see what content they carried and how they displayed it.

Hand drawn breakdowns of competitor mobile layouts, with red margin notes

Sketched breakdowns of competitor sites, noting patterns worth borrowing, like a game section that updates based on the selected game.

02Stakeholder data

CTRL V executives and franchisees ranked what they believed users valued most.

Three printed surveys where CTRL V executives and franchisees ranked homepage content by hand

"What is Ctrl V" and "What is VR" came out on top, the news carousel was cut, and opinions split on where birthdays and events belonged.

03User journey mapping

I walked through every step a visitor takes, to find what could be improved, removed, or replaced.

Gathering user data

Three sources were layered together to paint a clearer picture of what users actually needed.

01Google Analytics

Behavior flow data tracked where visitors went after they landed.

Google Analytics behavior flow showing 112K sessions, with most visitors who continued past their first page heading to booking and location pages

Of 112K sessions, about 66K dropped off on their first page. Most visitors who stayed went straight to booking and location pages.

02Heat maps

Showed where people actually clicked, at scale and without interview bias.

Heat map of the locations page, with the most clicks on the menu icon in the top right

The hottest spot is the menu icon: visitors reached for navigation instead of the page content.

03Screen recordings

Captured natural behavior the other sources couldn't, like visitors lingering on text next to game art, and confirmed what the numbers suggested.

Information architecture

With the research in hand, I laid out the new site's information architecture, weighing a deep structure against a shallow one.

Deep IA

  • ProFaster navigation for intent driven visits (e.g. finding an address)
  • ConDoesn't make full use of game content on the landing page

Shallow IA Chosen

  • ProMore keyword surface area on the homepage for search
  • ProBetter for wandering users, with less navigation and more conversion

The shallow structure won, and the user data backed it up. Most visitors who made it past their first page went straight to booking and location pages, and on the locations page the menu icon drew more clicks than anything else. People were hunting for navigation, so a shallow structure put booking and locations up front, showed more to the viewer, and let the games and their content drive sales once people landed on the site.

Making events easy to find

On the old site, event photos had no labels. Visitors had to tap a photo just to find out what the event was, then tap again to reach its page. In the redesign, each event is labelled with its name right away, and tapping it opens a description, videos, and photos of what to expect.

Birthdays and events section before the redesign (left) and after (right), on mobile

The change enabled faster consumption of information, lower bounce rates, and a more cohesive experience end to end.

Accessibility

The original site used blue text on black, which failed contrast standards. Text was changed to white.

AaFails
AaPasses

The final design

A look at the redesigned mobile site: the homepage, a franchise location page, a game page, and two event pages.

Redesigned CTRL V homepage, mobile
Franchise location page for Lindsay Square Mall, mobile
Furious Seas game page, mobile
VR birthday parties page, mobile
SmashBox League event page, mobile
“

Arturo has a very unique and appealing sense of design and an impeccable eye for what really matters when it comes to his work.

He designed a website for us whose elements have stood the test of time because they achieve exactly what the visitor needs and wants.

Understanding flow, design, colours, usability, and most importantly, awesomeness, is what makes this guy and his works stand out above the rest.

”
Robert Bruski
Robert BruskiCEO

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